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>> No.5597930 [View]
File: 4 KB, 188x120, GLANA0.png [View same] [iqdb] [saucenao] [google]
5597930

>>5597907
>how will the laser rapier work sprite wise?
I'll use screen.Shape2D calls to allow rotation, skewing and scaling. It won't react to sector or dynamic lights then, but that won't matter since it glows. Color, glow and taper I'll do with a hard coded shader rather than spriting it.

>I can't recall if you're still sticking with vanilla doom 2 sprites and TEXTURES devilry
Yeah, I am. Only assets will be sounds.

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