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/vr/ - Retro Games

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>> No.8499485 [View]
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8499485

>>8499463
>Characters
What fucking characters? You mean the watered down shitty robot NPC’s with 3 lines of dialogue?

>Music
Music was just as good in PF

>Sound Effects
Again, just as good if not massive improvement.

>Reloading your guns
You can’t be serious… Perfect Dark not only had reloading animations, it had REAL reloading animations. For fucks same Doom 2’s Super Shotgun had more frames of reloading than Goldeneye.

>> No.8477557 [View]
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8477557

>>8477529
I love how you say it isn’t overlooked, and then proceed to overlook all its innovations

>pretty nifty engine
It was light years ahead of pretty much any engine on the market at the time, far outstripping the Quake 2 engine and allowing for biomes and environments that even games like Half Life couldn’t manage. Not to even get into the fact it legacy of being the single most popular engine in the world.

>Some neat guns
It’s guns were really only comparable to Marathon, hell the 8-ball launcher had like 4-5 firing modes and the starting Dispersion Pistol could be rapidly upgraded like 5 times. That’s way ahead of its time.

>Better than average bots
You mean it had better bots than anyone because it was the first retail fps game yo have bots in the first place. Literally influencing the likes of Quake 3 and Perfect Dark. Not just that but it’s bot tech was so advanced it still holds up years later. So yeah… I’d say above average I’d a massive downplay.

It also innovated in its enemy AI, mission structure, biomes, interactive puzzles and environmental storytelling, having wildlife and an ecosystem that changed overtime, NPC’s that would discover secrets for you, day and night cycle, extensive multiplayer with a dozen modes and 20+ maps. All half a year before Half Life. Thanks for proving my point about how overlooked it is.

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