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/vr/ - Retro Games

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>> No.5685614 [View]
File: 1.31 MB, 1967x2207, Sparkzy the euro pikachu.png [View same] [iqdb] [saucenao] [google]
5685614

>Sparkzy, the shocking mouse. Often eclipsed by the likes of Dizzy, this forgotten ZX Spectrum classic is to this day one of the fastest Spectrum games. A must play for those who like platformers
>*pictures showing dreadful graphics were Sparkzy ears look like horns and make it looks like some bizarre squarish devil
>the developers tried to revive the character years later with an Amiga-exclusive sequel that sadly was cancelled shortly after completion in 1994
>Sparkzy in The Land of The Little Monsters
>*three pictures*
>*one shows a title screen with Sparkzy circled by bouncing red and white balls*
>*second one shows Sparkzy in some generic forest fighting catterpilar enemies. Everything haves a weird metallic sheen
>the last one shows Sparkzy in the same forest, but now with a garish seizure inducing rainbow background making everything look like a hellish cross between that Picachu SNES bootleg and James Pond II
>the developers weren't afraid to show how many simultaneous colours Amiga was capable!

>> No.5620723 [View]
File: 1.31 MB, 1967x2207, Sparkzy the euro pikachu.png [View same] [iqdb] [saucenao] [google]
5620723

>> No.5602003 [View]
File: 1.31 MB, 1967x2207, Sparkzy the euro pikachu.png [View same] [iqdb] [saucenao] [google]
5602003

>>5601768
A "europize a game character" thread could be fun.
How an euro Pikachu would be? Here's my concept.

>Sparkzy, the shocking mouse. Often eclipsed by the likes of Dizzy, this forgotten ZX Spectrum classic is to this day one of the fastest Spectrum games. A must play for those who like platformers
>*pictures showing dreadful graphics were Sparkzy ears look like horns and make it looks like some bizarre squarish devil
>the developers tried to revive the character years later with an Amiga-exclusive sequel that sadly was cancelled shortly after completion in 1994
>Sparkzy in The Land of The Little Monsters
>*three pictures*
>*one shows a title screen with Sparkzy circled by bouncing red and white balls*
>*second one shows Sparkzy in some generic forest fighting catterpilar enemies. Everything haves a weird metallic sheen
>the last one shows Sparkzy in the same forest, but now with a garish seizure inducing rainbow background making everything look like a hellish cross between that Picachu SNES bootleg and James Pond II
>the developers weren't afraid to show how many simultaneous colours Amiga was capable!

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