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>> No.9599156 [View]
File: 63 KB, 420x950, Reala_Concept.jpg [View same] [iqdb] [saucenao] [google]
9599156

>>9597073
For an Tales RPG released in 2006 those 3D models for objects actually looked pretty damn good. It's hard to not realize without perspective but it took a long time for Tales Studio to make 3D models that didn't look like shit (hence Symphonia having the wierd dwarf-like models for all its characters) and sprites were always their forte, hence why the sprite animation in ToDR is so good. When you're actually playing it and not looking at screenshots, it looks fine, partially because your CRT helps filter out some of the imperfections in the models.

>>9598150
It looks like how Inomata's characters have looked for the last 20 years, she's always drawn wierdly anorexic people since like the year 2000. ToDR got off lightly because she still had to use her older art as a basis, ToD2 shows what happens when she's completely untethered. The characters in that game actually look like her art, and it's fucking horrifying. And I say that as someone that considers Destiny 2 one of my favorites since it was the first game I ever imported and played in Japanese.

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