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/vr/ - Retro Games

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>> No.5678223 [View]
File: 1.35 MB, 640x360, bhop.webm [View same] [iqdb] [saucenao] [google]
5678223

>>5677697
keep in mind that with vanilla quake physics (not quakeworld), you aren't gonna get any faster than roughly double your run speed from just bunnyhopping, even if you use the powerbunny technique to eke out a bit more speed (which I don't - it requires a good bit of manual dexterity to pull off reliably)
with the vanilla quake physics, friction applies for the single frame you're touching the ground, which naturally caps your max bunnyhop speed. in quakeworld and later quake games, it doesn't, leading to potentially unlimited speed from bunnyhopping/strafejumping

this webm's with vanilla quake physics - you can definitely go faster than this, but not by much (maybe 40ups more - for comparison, running is capped at 320ups)

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