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>> No.4921537 [View]
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4921537

>>4921303

I don't think it's the loss of LFG tools it's the loss of long term grouping. I just spent ~6 hours grouped with the same 4 people.

Every other mmo I have played you run the dungeon and then it's over. Most of the content in general promotes short interactions like this. EQ encourages you to play a long time because once you find a good group you tend to stay as long as RL permits.


Other thing is because a good group is the difference between 5% of your level and 30% you tend to remember people and add them to friends and they do the same.

not saying these are deep friendships or anything, but you end up always having peeps who want to do similar shit as you online at any time.

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