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/vr/ - Retro Games

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>> No.8871067 [SPOILER]  [View]
File: 43 KB, 252x235, 1651527809952.png [View same] [iqdb] [saucenao] [google]
8871067

>>8871006
Shouldn't matter to you, just rip & tear

>> No.4605420 [View]
File: 43 KB, 252x235, breathe.png [View same] [iqdb] [saucenao] [google]
4605420

>>4605416

>> No.4486016 [View]
File: 43 KB, 252x235, 1476226163662.png [View same] [iqdb] [saucenao] [google]
4486016

what the fuck just happened?

>> No.4170501 [View]
File: 43 KB, 252x235, 1489262786041.png [View same] [iqdb] [saucenao] [google]
4170501

>>4170019
>secrets behind misaligned walls
>the map is full of actual alignment errors

>> No.4122329 [View]
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4122329

>>4121719
All I want to do is give the monster that's furthest away from the player an item.

>> No.3948434 [View]
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3948434

>PROP_FROZEN doesn't prevent the player from jumping, the only thing I need
>Setting player's JumpZ to 0 still plays the jump sound when they attempt to jump
Why can't I just temporarily disable a player's button input
GZDoom is still so basic in the wrong ways

>> No.3554614 [View]
File: 43 KB, 252x235, breathe.png [View same] [iqdb] [saucenao] [google]
3554614

>MAP29 of Epic2
>Activate blue key switch
>Pincer movement swarm of revenants + 8 archviles trap you in the room with a cyberdemon
>Only after making this post do I find out there's an invuln sphere hidden outside behind a secret
Well that's just bullshit.

>> No.3302260 [View]
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3302260

>>3301919
>>3302024
I just found out Zandronum doesn't have AAPTR_PLAYER_GETTARGET, when I thought it was working all this time. Fuck it, fuck figuring out what does and doesn't work for Zandronum, guess I won't have anything to submit for DUMP.

>> No.3099224 [View]
File: 43 KB, 252x235, 1454709913948.png [View same] [iqdb] [saucenao] [google]
3099224

Second time this month, what gives?

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