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>> No.7935014 [View]
File: 68 KB, 1200x960, engel_zelda03.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Status bar breakup is not uncommon in a lot of games when too much stuff is happening; SMB for example does and Double Dragon. I don't recall LOZ having that issue though, even in the dungeons with like 8 Darknuts on screen at once. Tons of slowdown but the status bar doesn't break up (that I remember, been a while since I played it).

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