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/vr/ - Retro Games

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>> No.4209090 [View]
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4209090

>> No.4186076 [View]
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4186076

>> No.4179790 [View]
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4179790

>>4179714
I love Doom as much as the next guy but the fact that it isn't just another Doom clone is Hexen's biggest draw in my opinion. I loved the pseudo-Metroid feel with the exploration and key/switch hunting, multiple classes, and such. It isn't without faults but it's still a fantastic game. Personally I think it could use one more weapon for each class and have the segmented, final weapon function similarly to Strife's Sigil, where you could still use it while you were acquiring all of its pieces, each phase doing something different. Add Wendigos and Reivers to other hubs and make Centaurs less annoying, like have them go into their defensive stance randomly few like 2 seconds rather than after every single hit they take.

That would solve all the actual issues I've seen people bring up: lack of weapons (1 new + 3 versions of the final weapons), enemy variety (it's there but Raven opted to restrict certain enemies in certain hubs), and Centaurs.

>> No.3700536 [View]
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3700536

>>3700531
That's too bad, I always felt Deathkings was better in every way to the base game.

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