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/vr/ - Retro Games

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>> No.3158117 [View]
File: 19 KB, 573x789, Whip.png [View same] [iqdb] [saucenao] [google]
3158117

Castlevania test map:
https://www.youtube.com/watch?v=4nN4-DjVms8

Attempting to recreate side scrolling in a 3D world, just using a long strip of a map.

I'm pretty happy with the whippable candlesticks, and the pain and death red flickering and flames, but currently the player wont spawn with a whip, and instead spawns with the mace. Any ideas what I'm doing wrong here? pic is the DECORATE definitions. I'm using Hexen as a base and just replaced all the classes with my new class.
My whip needs a bit of work too. (I've applied for some better sprites from an old castelvania mod)

>>3158075
Not bad, but I really prefer the 2D cockpit with the cables running down the side. That was my jam. Plus you can have the HUD build in in that case

>> No.3156770 [View]
File: 19 KB, 573x789, Whip.png [View same] [iqdb] [saucenao] [google]
3156770

https://youtu.be/4nN4-DjVms8

Fucking around with this Castlevania idea.

So far I've got a whip, whippable candlesticks and a bunch of textures. Trying to stick to 2D strips like the original games. Map has some issues, not really happy with some of the lines between translucent textures and the purple fog might get cut too.

I've replaced all the classes with the single player character (using hexen as a base), but they still dont start with the whip. pic is my actor definitions in DECORATE. It should replace the mace with the whip, but the player still starts with a whip (I had to give the whip through console for this playtest)

Any ideas what I've done wrong here?

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