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>> No.5537005 [View]
File: 17 KB, 536x128, doom fixed sorta.png [View same] [iqdb] [saucenao] [google]
5537005

>>5536952
>>5536921
yep but style is a Big thing for doom, the explosions in duke3d (even moreso in quake) are more realistically colored and the muzzle flashes in Rise/Triad are realistic.

They sure work well, but its because of a number of other factors combined with them. Their own style. Duke explosions have a heck of alot of frames. Quake explosions are dynamic and meaty because of the sparks and the sound effect. Rise/Triad muzzle flashes have angled gun sprites and the gunshot sounds have alot of bass.

Doom palette doesnt have a good expression of firey orange. And they fixed that right quick in Heretic, Hexen, and Quake. The orange colors in doom are abit more like an orange-cream smoothie rather than rusty fire yellow and the bad thing is just a simple palette alteration to those colors and they would be. And it would do the other orange objects in the game a favor too because they would appear bolder.

So there just arent the colors for it. But there's another problem and the reason the style of doom is a big thing.
It makes everything seem bolder and more pronounced. Because its different. If you replace the explosions and fireballs with yellow-orange-brown colored ones, and the muzzle flashes with brighter yellow-orange-brown ones just like fire does in real life.

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