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/vr/ - Retro Games

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>> No.8506078 [View]
File: 723 KB, 270x279, doomguy.gif [View same] [iqdb] [saucenao] [google]
8506078

>>8503442
>Her portrait shows you how much hp she has because the game is afraid of using bars and numbers. When she's at full health she waves, then she gets concerned, dizzy and sad

So basically the same system as Doomguys or BJ Blazko's face in Doom and Wolf3d.

>> No.4306962 [View]
File: 723 KB, 270x279, doomguy reacts.gif [View same] [iqdb] [saucenao] [google]
4306962

Would any of you consider Doomguy's own face iconic?
Not because of how it was used in the game's HUD, but rather because of some elements, such as the overall face or maybe even the hair.
Much like Mario's hat and Rayman's body, his face is the way it is, due to limitations and it's the kind of face you can easily recognize, if somebody tried to draw someone's face in a subtle way.
I just had this thought for a while.

>> No.2348106 [View]
File: 723 KB, 270x279, AI9DuAK.gif [View same] [iqdb] [saucenao] [google]
2348106

>> No.2231393 [DELETED]  [View]
File: 723 KB, 270x279, doom.gif [View same] [iqdb] [saucenao] [google]
2231393

How do you kick the emulator fast forward habit?

>> No.1104309 [View]
File: 723 KB, 270x279, doomguy.gif [View same] [iqdb] [saucenao] [google]
1104309

>>1103187

>> No.1007853 [View]
File: 723 KB, 270x279, tumblr_me6zfccRrU1r372llo1_400.gif [View same] [iqdb] [saucenao] [google]
1007853

>>1007848

Nah.

http://en.wikipedia.org/wiki/Official_versions_of_Doom

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