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>> No.6459425 [View]
File: 1.42 MB, 640x360, dehacked_d2twid_vsmooth_bug.webm [View same] [iqdb] [saucenao] [google]
6459425

>>6458656
I have a question regarding fraggle's vsmooth DEH mod. https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/

It's basically a smooth weapons mod that's compatible with vanilla doom and accurate sourceports (think prboom/crispy/chocolate) by using dehacked to 'borrow' extra animation frames, without causing demo desyncs.

While it works just as advertised with basically any WAD that does not use its own DEH lumps, and also works fine with WADs that use simple DEH lumps just for map names (like alien vendetta for example), I ran across a problem with D2TWID of all things. Apparently... D2TWID uses dehacked for something? And I'm not exactly sure what. And so it makes it so that if I load vsmooth on low priority and D2TWID later, some firing sprites for the chaingun and rocket launcher get fucked, firing the SSG removes your ability to pull out weapons, and just bringing up the pump-shotgun is enough to crash the game. What's up with that? The same behavior does not happen in DTWID or UDTWID.

So TL;DR What is D2TWID using dehacked for? I looked at the deh file but I can't really figure it out. Video related is in GLBoom+ with game speed turned down to 25% so you can see it better.

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