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/vr/ - Retro Games

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>> No.8679692 [View]
File: 128 KB, 963x649, 69onfin5gwr41.jpg [View same] [iqdb] [saucenao] [google]
8679692

>he doesn't game at a desk

>> No.7956401 [View]
File: 128 KB, 963x649, 69onfin5gwr41.jpg [View same] [iqdb] [saucenao] [google]
7956401

I'm aware that game artists at the time had CRT monitors, PVMs and consumer TVs but were the consumer sets high end and super clear or regular TVs? And what kind outputs did devkits have back then?

Also, was it actually common for an artist on a dev team to have all of this? The examples I've seen are this picture and an interview from some other big Japanese game company which I can't find right now, but they would have had far higher budgets, right?

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