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>> No.4076586 [View]
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4076586

>>4075132
I suppose they're the easiest thing given to the player to abuse up to that point. They're still not even the most potent option to use. A generic with summon magic will blow out special characters till the aforementioned Orlandu and Beowulf join the party. A summoner has the power of tier 3 Wizard elemental spells with a much wider range that are boosted by the likes of Lighting Rods and Wizard robes. Hell, just slap it on a wizard with short charge/magic attack up and you have a deadly caster that can nuke a few units over a wider distance than Agrias or Mustadio can. If you're playing the US PSX version they're probably on the same tier as Orlandu and company due to their spells resolving as fast as tier 1 Wizard spells.

That's just one example though, you can set up a lot of different generics that will perform just as well as special units for the majority of the game quite easily. Not that special units don't have their own good traits, but, it's not like generics are sub-optimal if you raise them properly.

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