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>> No.7026496 [View]
File: 484 KB, 1920x1080, Screenshot_Doom_20201025_212850.png [View same] [iqdb] [saucenao] [google]
7026496

>>7026395
I would say change this part. The other wing is straightforward, but this wing has an irritating damage floor that has no safe area to get to besides the stairs which is guarded by imps, two hell knights and a mancubus in fairly tight space. With green armor and plasma/rockets as the best weapons it seems you have to play very calm and precise whilee taking damage -- trying to rush in those conditions with plasma (or rockets, even more suicidal) is not going to end fast enough. To top it off there's health that you need back on the drop-off which you lose access to, and a rad suit AFTER the encounter, which feels out of place -- if anything, the radsuit feels like it ought to be a means to take on the encounter rather than a reward for clearing it.

Like, if the positions were reversed, it would be a very simple if kind of toothless battle, since the damage floor wouldnt be an issue anymore and you could duck behind the wall for cover. Making a trapped suit in the damage floor area (with a few minor enemies around) as a lure that triggers the ambush of tougher enemies might make things more interesting, though there's not a lot of space down there to begin with. I died there like four times, granted a couple were to the archvile that killed me later thanks to my drained health and cramped space.

The detailing looks nice though, and the ammo balance is a bit tight, but encourages use of all weapons to get through things. Might make shotgun lovers sad. Haven't found any secrets, this is a map that I'd definitely appreciate some extra staying power or ammo in.

.Oh yeah, it's kind of minor, but it's kind of hard to tell that the red switch is there. Looking straight into the lift you can't tell it's a red switch unless you're at an angle.

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