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/vr/ - Retro Games

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>> No.8537473 [View]
File: 2.66 MB, 1280x720, Fuck your hallway.webm [View same] [iqdb] [saucenao] [google]
8537473

>>8537378
Babel on Valiant would be hell anyway. I know because I played it. It works best with things which are paced like and similar difficulty to the original IWADs. Due to how it magnifies the threat of individual enemies as well as groups, incredibly large open maps or high-density monster areas can become much more difficult.
Personally, wads that I found to be good with it include
>1klinecp.wad
>10sectors & 10s2
>200 and 300minvr
>1994TU.wad
>Alien Vendetta (though it is very hard)
>BTSX, although I haven't played all of it through
>Most of the Community Chest maps from cchest1-4.wad
>D2INO.wad, mostly
>DTWID and DTWID2, also NEIS and the other spinoffs
>Double Impact
>About 2/3rds of the maps from the DUMP projects
>Freedoom's maps
>Some of Hellbound
>Icarus Alien Vanguard, I think
>most of JPCP
>Moonblood, though I do recall some later maps being quickload fests
>Some of the Plutonia Remake wads
>REMAIN1.wad, I think
>Scythe, Scythe 2 as well but the Afrit doesn't work right
>Speed of Doom, if you're a masochist
>Most of the TNT remakes
>UAC Ultra, but you have to load Babel after it to avoid a visual glitch with the gloves on the weapons
>zone300.wad
Pretty much just looked down my small wad list and noted the ones that jumped out at me from memory. If you play these or have played them you should recognize the style and get a good idea of what works best. It also depends on taste. If you can handle Speed of Doom and don't find it frustrating, there are a bunch of other wads of similar difficulty which would likely work as well. Personally though I found it to be a bit much at times.
Also have an old webm or something. I couldn't find a good image to attach to this but the post felt too long to not include one.

>> No.4771753 [View]
File: 2.66 MB, 1280x720, Fuck your hallway.webm [View same] [iqdb] [saucenao] [google]
4771753

So I just spent the last fucking 2 hours hunting a crash in GZDoom 3.0.0 caused by Babel. The source was me removing the default options from an override. GZDoom ~3.3 or whatever the latest is gives a warning about it saying they don't do shit, but I guess in the versions which *don't* give that warning they definitely do shit because all the crashes started in the version where I removed them.
Also thanks to the guy who suggested the file timestamps and stuff, I've had an auto script that saves a copy of the mod every time I re-pack it and it really helped hunt this shit down.
Also I got this webm of me fucking up an entire hallway.
Time for sleep.

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