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>> No.5092773 [View]
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5092773

>>5092360
Belzebub adds these kinds of D2 features:
>Character has a storage stash.
>You can carry an extra set of weapons equipped, and swap between them with the press of a button.
>There's *some* minor crafting (but I've never really tried it, I don't know how it works).
>Some of the quests that feature in Diablo 2 are kind of recreated, but it makes some sense in how the ones in question were on the planning stage for the first game, like how they already had the idea for Andariel, Izual and Horazon, when making it, but ended up not putting them in, revisiting them for the sequel. It's about adding more content to Diablo, and it uses stuff that mostly fits.
>Not strictly a Diablo 2 feature, but gold can be stacked ten times higher per space in your inventory.
>Necromancer is featured, and Assassin. I have not tried them.
>Belts, how many potions/scrolls/runes you can have on your hotbar now depends on what kind of belt you're wearing, so this can be upgraded with better gear, you start with a lower capability than in original Diablo, but as you progress you can get a better belt to hold more.
>Amulets make a different sound from rings.
>Set items exist (I've found very few though).
>'Rare Items' exist (think between Magic and Unique)
>Cold damage is a thing now.
>Each character class has a couple of skills unique to them, the more advanced ones are automatically unlocked as you level up. I find them situational, but not awful.
>Rarely, you'll encounter some Champion enemies (think a tiny group of mini-bosses).
It still plays and feels like Diablo, in most ways. Some Diablo 2 stuff is added, but it doesn't much feel out of place or bloated.

>> No.5066534 [View]
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5066534

Out of the maps in Arcane Dimensions 1.7, which are your top 5 maps?

Which was your least favorite map?

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