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/vr/ - Retro Games

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>> No.6404745 [View]
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6404745

>>6404574
Yeah, what's cool is that with the limitations of that engine, their solution to making an enemy which is shooting from you from afar is to make his graphic a part of the sky texture; he's literally a dude with a rifle on one of the high rise buildings you see around you. I wish I had a .webm to show it off.
I always thought that was an incredibly neat approach, Zero Tolerance actually had a lot of nifty stuff like that, making the most they could with a corridor shooter on a 16-bit console.

The game also supported multiplayer by having two consoles, two TV's, and two copies of the game, and then using a link cable. Not the most practical setup, but it worked.

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