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>> No.4814376 [View]
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4814376

Doom is meant to be played with this mod: https://www.moddb.com/games/doom/addons/doom-lowpoly-mod-v2

If you're not playing with this mod you're not playing Doom, but pixels.

>> No.4813072 [View]
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4813072

Hi everyone. I started making a new addon for Doom. I'm calling it Doom 3000 for lack of a better name at the moment.

So basically I'm doing a complete overhaul of the original ultimate doom. Both maps and gameplay.

It's going to have a slightly different story and I will be using as many new Sprite monsters and weapons as I can get my hands on. I am using content from realm667 and other sources from which I will be gaining permissions and providing credits as I come to the point that I can use them.

Currently I am working on version 4 of my first map and is going to stick with this one.

Doom 3k will feature the following;
- 3D Models for objects in the environment (tables and couches and what not)
- A revised story
- New and more aggressive enemies
- New and revised weapons, working on obtaining angled weapons with reload animations
- Maps that are realistic to their intermission screen counterparts, including new maps to make the game longer
- Use of the flashlight.
- Dynamic lighting.
- Implementing hubs for mostly continuous gameplay similar to Doom 3.
- Using eternity-style portals.
- Chainsaw that requires fuel, possibly even require stamina recharge to prevent continuous punching and running.
- Darker atmosphere and music to match (using Psx doom soundtrack and various others).
- Boss battles separate from normal levels.
- Hopefully the use of an oxygen requirement for underwater areas, outdoor areas and air locks similar to Doom 3.

This is still in the alpha stages, almost have the first map layout finished, soon will be adding sprites and working on the associated data files in slade. I will be recreating every map from the ultimate doom episodes and adding some new maps along side them. I'm using doom2 as the base, slade for files and GZDoom builder bug-fix with UDMF format for the maps.

I created a thread on ZDoom Forums: https://forum.zdoom.org/viewtopic.php?f=42&t=60756

>> No.4806234 [DELETED]  [View]
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4806234

The way Doom is meant to be played

https://www.moddb.com/games/doom/addons/doom-lowpoly-mod-v2

>> No.4801886 [View]
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4801886

>>4801312
Is this Reshade?

I also use it in my compilation.

Also check out the new version with fixed weapon bobbing, better movement and many changes:

https://www.moddb.com/games/doom/addons/doom-lowpoly-mod-v23

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