[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3962410 [DELETED]  [View]
File: 82 KB, 1280x720, jam.jpg [View same] [iqdb] [saucenao] [google]
3962410

I have a few:

>Furi
I just think the mechanics suck. As someone who likes DMC and bullet hell games a lot, it really surprised me how tedious the game was after getting the parry timing down.
>Planescape: Torment
I like novels. I like video games. But I don't like novels in my video games. The same thing keeps me from enjoying VNs. I have a lot of fun with mechanics heavy RPGs (like dungeon crawlers), but story driven ones just can't sustain my interest.
>Dead Space 2
It's just such a disappointment. The creepy atmosphere of the first is turned into a necromorph haunted house ride. Enemies pretty much throw themselves into your line of sight to die. Isaac fucking talks.
>Zelda
I just don't have the "enjoy 3D zelda games" gene.

>> No.2668472 [View]
File: 82 KB, 1280x720, jam.jpg [View same] [iqdb] [saucenao] [google]
2668472

Second loops are there for the truly dedicated. In most cave games, they have tough requirements, and present a significantly higher challenge. It's the sort of thing that is meant for people who have mastered the game and want a challenge that will push those skills to the limit. Having the TLB there at the end is sort of the ultimate test. I think it would be stupid to see Hibachi's insane patterns come out at the end of an otherwise normal 1-all.

Thats what this stuff is. A secret or bonus for the most hardcore players. Why do you want insane TLBs that you will just die to in your first loops, or trigger in every run?

Navigation
View posts[+24][+48][+96]