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>> No.7217304 [View]
File: 128 KB, 1500x600, darkplaces.gif [View same] [iqdb] [saucenao] [google]
7217304

>>7217020
The sourceport of the devil

>> No.6715091 [View]
File: 128 KB, 1500x600, the sourceport of the devil.gif [View same] [iqdb] [saucenao] [google]
6715091

>>6714443

>> No.4827682 [View]
File: 128 KB, 1500x600, quake darkplaces.gif [View same] [iqdb] [saucenao] [google]
4827682

>>4827681

>> No.4247428 [View]
File: 128 KB, 1500x600, authentic quake experience.gif [View same] [iqdb] [saucenao] [google]
4247428

>>4247416
this is your face on filters

>> No.3997201 [View]
File: 128 KB, 1500x600, quake darkplaces.gif [View same] [iqdb] [saucenao] [google]
3997201

>>3994675

>> No.3929707 [View]
File: 128 KB, 1500x600, sourceport of the devil.gif [View same] [iqdb] [saucenao] [google]
3929707

>>3929704
>Maybe I'll give it a run with Darkplaces or something to get the idea.
Or just use Quakespasm like a normal person and appreciate the pixelly goodness. Dorkplaces manages to fuck everything up with how often it messes with level lighting and all the fancy modern graphical effects are completely out of place (and no, you can't make it look 100% like original Quake by disabling them- particles will still be fucked up, as are player physics and enemy AI).

>> No.3387787 [View]
File: 128 KB, 1500x600, sourceport of the devil.gif [View same] [iqdb] [saucenao] [google]
3387787

>>3387784
sometimes the sky won't work right if you don't have a single standard light source in the map someplace

plunk down a standard func_light someplace and then recompile and try again

also i'm here to tell you that both darkplaces and that texture pack is absolutely disgusting

>> No.3240963 [View]
File: 128 KB, 1500x600, sourceport of the devil.gif [View same] [iqdb] [saucenao] [google]
3240963

>>3240917
>tfw so little Ranger OC compared to Doomguy

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