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/vr/ - Retro Games

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>> No.9206426 [View]
File: 1.36 MB, 1920x1080, surely.png [View same] [iqdb] [saucenao] [google]
9206426

>>9206131
And miss out on all the hilarious """advice""" from zoomies who've never even used a DC? Surely you jest. Pull up a bag of popcorn and enjoy the show.

>> No.7932834 [View]
File: 1.36 MB, 1920x1080, dont call me shirley.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7930950
zoom zoom

>> No.7397851 [View]
File: 1.36 MB, 1920x1080, surely.png [View same] [iqdb] [saucenao] [google]
7397851

>>7397391
Yeah but that's from a few years ago. Surely they stopped production since then. Millions of zoomies can't have been parroting ridiculous bullshit and crying about if for years. Right?

>> No.7079340 [View]
File: 1.36 MB, 1920x1080, surely.png [View same] [iqdb] [saucenao] [google]
7079340

>>7076070
This is a thread where OP wants to make a game but can't count and thinks the NES controller can't handle diagonal input. Don't call me shirley.
The 16x16 faggot thinks two dozen sprites (or two dozen "metasprites" composed of 4 dozen actual sprites) will cause "_horrible_ slowdown". How stupid of the engineers to design a system that can display 64 sprites when the system chokes on 48 amirite!?!?!?!?!
This is a shining example of why these threads are always shit. Know-nothing fools pontificating about what can't be done or should be done the wrong way and no one actually doing anything. Maybe if these absolute tools used that incredible imagination that allows them to believe they aren't just spewing utter shit for coming up with better ideas than "let's port a shitty game" one of them might shit out something useful.

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