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>> No.10860440 [View]
File: 42 KB, 254x251, Q2berserkerduck.png [View same] [iqdb] [saucenao] [google]
10860440

>>10860386
Never played it myself 2BH, but here's proof I'm not making shit up.
>>10860363
>Kex Q2 re-enables this, but they use the tripping animation instead which is really weird
Maybe the frame sequence is too out-of order to interpolate them into an animation properly?
Damn shame if so, since I keep wishing they'd couple that ducking sequence with the unused spike uppercut attack as a nifty anti-cheese suprize of sorts for all smartasses who'd try to solo one with just the Blaster by abusing the insistence of Q2 monster AI to dodge every first projectile coming directly at them untill it passes, which locks them in place with zero consideration of followup shots from any player with above double-digit IQ

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