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>> No.1146484 [View]
File: 11 KB, 265x297, 1245369222731.jpg [View same] [iqdb] [saucenao] [google]
1146484

>>1146405
BDSE's decorate functions seem to be particular to G/ZDoom. Even after seeing to the offending lines in the language.def it runs into more problems with all kinds of things, like not being able to pass parameters to "(", which is a part of A_Refire("STATE"), and Weapon.Bobstyle being an unkown property.

If there's more where that came from, I'd have to completely rethink the way I made the weapons behave, and I know next to nothing about the peculiarities of Zandronum.

>> No.1104104 [View]
File: 11 KB, 265x297, 1245369222731.jpg [View same] [iqdb] [saucenao] [google]
1104104

>>1103921
What manner of sorcery is this? I've been editing lumps with notepad like some rube.

>> No.827336 [View]
File: 11 KB, 265x297, 1347518146236.jpg [View same] [iqdb] [saucenao] [google]
827336

>"I'd like more topping's please."
>tfw you're about to lose a Zoombini

>> No.644463 [View]
File: 11 KB, 265x297, 1347518146236.jpg [View same] [iqdb] [saucenao] [google]
644463

>>644339
>mfw "The murderer is now stalking you!"
>mfw murderer locks me in a room to kill me and that freaky sound effect plays

>> No.400440 [View]
File: 11 KB, 265x297, 1279076456266.jpg [View same] [iqdb] [saucenao] [google]
400440

Please stop, no one else wants to post now.

pls

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