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/vr/ - Retro Games

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>> No.3732529 [View]
File: 9 KB, 464x496, 1482033412028.png [View same] [iqdb] [saucenao] [google]
3732529

>>3732463
>>3732431
Neither. This anon misread the specs.

The NES resolution outputs at 256x240

The SNES resolution can be altered between a handful of resolutions depending on mode and other PPU settings.
256x224 = Modes 0-4, 7
256x340 = Modes 0-4, 7 w/ overscan
512x224 = Mode 5,6
512x240 = Mode 5,6 w/ overscan
512x448 = Mode 5,6 w/ interlace
512x480 = Mode 5,6 w/ interlace and overscan

Disabling overscan allows more time to update VRAM during vblank, an extended period of time in TV technology when nothing is being drawn to the screen.

(curiously enough, the official documentation states the resolution is 224 and 239, but I actually don't know if this is right or not (or if they zero-indexed (or if they were talking about either bg or obj indexing (weee!!))))

> Probably to fit a 4:3 aspect ratio better, NES game designers had to insert extra pixels horizontally to counteract the resizing that would occur on the TV
I'm sorry, but the test results are in. You're retarded.

>> No.3684479 [View]
File: 9 KB, 464x496, 1456080335984.png [View same] [iqdb] [saucenao] [google]
3684479

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