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/vr/ - Retro Games

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>> No.7780047 [View]
File: 117 KB, 700x542, Duke_Nuke_Kill.gif [View same] [iqdb] [saucenao] [google]
7780047

Theyre not a bad enemy. It just depends on how the level designers placed them. Theyre great at forcing the player to keep moving or quickly switch focus from another enemy. Also, since they dodge projectiles, the player cant just rely on their strongest weapon (the RPG) to instantly take care of them. The only real problem is when theyre placed around corners or in front of doors without giving the player enough time to react.

>> No.6128005 [View]
File: 117 KB, 700x542, Duke_Nuke_Kill.gif [View same] [iqdb] [saucenao] [google]
6128005

>> No.6054462 [View]
File: 117 KB, 700x542, Duke_Nuke_Kill.gif [View same] [iqdb] [saucenao] [google]
6054462

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