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/vr/ - Retro Games

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>> No.7115512 [View]
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7115512

>>7115484
Maybe the game wouldn't have sold as poorly if they had a hot naked woman with huge tits in the bath instead. Their target audience most likely just took one look at this ad and thought it was gay as fuck.

>> No.6868120 [View]
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>>6868032
>>6868043
>>6868061
>>6868093
/vr/ - Retro Games

>> No.6499275 [View]
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6499275

>>6499239
Yes that's why I used Blazing Lazers as an example of a good Shmup. I find Bullet Hell style Shmups really nice to look at but not play. They seem more concerned with filling the screen with as many bullets as possible instead of giving unique battles with enemy types that play well off of each other and the only difference I feel between the stage and boss section is that the screen stopped scrolling, there's no sense of pacing so even when they try their hardest, boss encounters just come off as very underwhelming and blend in wit the rest of the game. I also do not like how they give you back all your powerups after dying, it makes collecting them in the first place seem pointless, might as well just have the player powered up from the start. Respawning where you die trivializes the difficulty and removes the tension that is there in more Classic style Shmups though it is true that some of those games are guilty of checkpoints that made it near impossible to recover.

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