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>> No.1330943 [View]
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1330943

>>1330932
>but I still want a few weapons you have to cycle through, which at this point would be the sword, bow, candle, and magic rod.
see
>>1330886
>The best thing about this kind of modular weapon use is that you can then have as many more weapons that do the same thing and can be configured in the same manner.
>So in the above example with two weapons, without going into the menu:
>Sword is primary fire, boomerang alt fire, Q is hookshot and E is boomerang. You switch to the next weapon and now sword is primary fire, shield is alt fire, Q is bow and E is bombs.

IF YOU WANTED TO KEEP SWORD AND SHIELD SEPARATE FROM BOW THEN DO THAT AND DON'T MAKE ALL SLOTS CUSTOMIZABLE

BUT IF YOURE GONNA MAKE KEYPRESSES FOR WEAPONS THEN MAKE THEM CUSTOMIZABLE TO DO DIFFERENT THINGS PER WEAPON CHOSEN BY THE PLAYER

YOU AREN'T GOING TO BLOODY WELL WANT TO USE THE HOOKSHOT WHEN YOUR PRIMARY WEAPON IS THE BOW NOW ARE YOU

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