[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1809292 [View]
File: 33 KB, 880x660, saiga-12-twelve-rounder.jpg [View same] [iqdb] [saucenao] [google]
1809292

>>1809252
>I was probably going to make it have 12 rounds per magazine instead of DE's 16 to tone it down a bit.
Well that still works, 12 rounds is quite a lot for a shotgun, and 12 round detachable box magazines for a shotgun are good enough size to carry around.
Pic related is a 12 round magazine for a Saiga-12 shotgun.

Is it gonna be full-auto or semi-auto?
I personally prefer semi, as I think full-auto is a poor choice for a shotgun (in my own opinion).

>I have absolutely no idea on coding whatsoever so.. I don't really know how to make it work.
Well, the easiest way to go about is to just copy the way someone else's reload code is done, and modify it to your needs, rewrite it to call the sprites you want, in the order you want, for the duration you want, as well as modify the other parts, like state jumps, magazine size and all that to your desire.

If you look at how basic Decorate reloading is done, it's pretty fast to learn and pretty easy. Zen Dynamics is pretty basic in terms of reloading, as is Zero Tolerance (apart from the grenadelauncher), look at how those work (Zero Tolerance uses the AltFire state for reloading, but it works on the same principles and there's no reason you can't use your own reloading key, or an existing reloading key)

>Hell the base DECORATE for DE's Autoshotgun has no reload state. It has Fire and Hold and uses ACS to reload it.
It... it what?
That sounds needlessly absurd and complex. What the fuck is Eriance doing?

Navigation
View posts[+24][+48][+96]