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/vr/ - Retro Games

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>> No.9084515 [View]
File: 2.47 MB, 317x229, 1457126169003.gif [View same] [iqdb] [saucenao] [google]
9084515

>>9084436
>going into Animorphs blind

>> No.3759448 [View]
File: 2.47 MB, 317x229, 1456951707557.gif [View same] [iqdb] [saucenao] [google]
3759448

>>3759434
>Up close the combined shots can do more than a rocket

>> No.3037021 [View]
File: 2.47 MB, 317x229, have you tried increasing the ticks on this already.gif [View same] [iqdb] [saucenao] [google]
3037021

>trying to make an exact cutcopy reproduction of the Doom 64 chaingun
I give up. Spent an entire night doing this and I'm finally done.

Just what the fuck kind of alchemy of the dark times, what outer force did Midway bring into this world to get that fucking insane visual recoil effect on it, that snappy, jerky animation on the barrels, the high as fuck volume on the firing sound that overlaps each shot fired, all the while keeping it ENTIRELY VANILLA, how the fuck did they achieve that literally nothing I can ever do will ever compare to that masterpiece of a weapon.

I managed to make /exact/ reproductions of every single weapon in the game overnight save for the unmaker for obvious reasons, but I just can't coin the damn feel to the thing.

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