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/vr/ - Retro Games

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>> No.11061394 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
11061394

>>11061181
> over 300 levels across 30 worlds
> online enabled features
> hand-drawn like Cuphead
> So far, I have made this post about it, but haven't done anything else.
You kids crack me up man. Maybe start with Hello World there son...

>> No.10356445 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
10356445

Friendly PSA: This is not shitty braindead modern mario kart: you need to let go of the gas to corner properly. do not just hold A and blame the fucking game, it is actually the best game in the series

>> No.10241164 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
10241164

>>10241097
> Would like to do little translation projects ... on a(n android) phone?
What system?
You could just do the text translation work on the phone, write down translation, get home, do the actual work on a PC?
I don't know of any good debugging emulators or assemblers / compilers that work on Android. I'm not saying they're arent any, but man, developing on a phone with that shit screen keyboard instead of like 3 monitors and a mouse just seems like hell lol

>> No.10070217 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
10070217

>>10070016
> blah blah blah
Lunar Magic: CAN YOU USE IT?!

>> No.9882920 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
9882920

>>9882882
> a demo with 10 hours of gameplay and original assets
> i'm gonna use this
> i'm gonna use that
If you're actually serious about development, you'll need to choose one thing, stick with it, and set a series of smaller goals. It's ok to have big dreams, but if you don't break down and subdivide each task into an actionable plan, you will never succeed.
This guy documented his many pitfalls with the SNES and it's worth a watch, so much of retro dev isn't so much knowing what to do, but knowing what Not to do and why.
https://www.youtube.com/playlist?list=PLD9UwUes9VrWxlXdtKTVlSjOM8nltMEyV
But like most everyone here, you'll want do really do something for about 4 days at most, hit a couple snags, punch your desk and forget all about it the next day.

>> No.9863050 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
9863050

>>9862137
https://www.romhacking.net/utilities/1731/
This edits SRAM files, not a true map editor, but something along those lines. The actual game data is highly compressed. I found this (incomplete and dead) blog on the topic:
https://web.archive.org/web/20150918221008/http://pantalytron.com/blog7.php/an-evening-with-sim-city
https://web.archive.org/web/20150918220549/http://pantalytron.com/blog7.php/a-morning-with-sim-city
https://web.archive.org/web/20150918220743/http://pantalytron.com/blog7.php/some-more-sim-city-snes
Only the text remains, and his examples are completely wiped from the internet, as far as i can tell.

>> No.9789597 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
9789597

>>9786534
stop swinging and start dodging

>> No.9788396 [View]
File: 47 KB, 170x270, dr_wright.png [View same] [iqdb] [saucenao] [google]
9788396

>>9788293
that is the plan as much as i like half finishing projects, hoarding shit and keeping things to myself.

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