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>> No.4710585 [View]
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4710585

oi, list some quake source ports
any quake, any port, it's for a list

>> No.4663242 [View]
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4663242

>>4663234

>> No.4600960 [View]
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>>4600937
>>4600925
I do remember hitting the switch before but nothing happened. And it turns out the build on Doomworld's /idgames was outdated when I played it (1.1.2) as I tried out the one in its own thread (1.1.4) there instead and that exact route in your video ended up working in that build. But goddamn this shit is infuriating when it's a bug all along so I'll just pistol start and redo the map in the new version, I guess.

In either case I don't remember a raising door to that courtyard at 0:43 in your WebM; instead there's two switches opening up smaller doors. But regardless thanks for your help.

>> No.4018237 [View]
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4018237

DOOM THREAD / RETRO FPS THREAD - Last thread >>4013325

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3223495 [View]
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3223495

SKELETON SPAM

>> No.3061732 [View]
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3061732

>>3061726

LET THE AGITATION FLOW FORTH

>> No.2479294 [SPOILER]  [View]
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>>2479094

>> No.2416958 [View]
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2416958

>>2416951
We all scream for ice cream!
>ice cream captcha
pfft

>> No.2249464 [View]
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2249464

>>2249460

MORE YOU SAY? OKAY

>> No.2076247 [View]
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>>2076236

AAAAAAAAAAAAAAAAAAAAAAAAA

>> No.2026656 [View]
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>>2026646

AAAAAAAAAAAAAAAAAAAA etc

>> No.1951038 [View]
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>>1950992
>A hub system where you capture areas by shooting all the police and unlock new areas?
That would be fucking awesome in my opinion.

I found (stole) some textures, a few are from Duke, some from the Doom alpha and beta, a couple from Quake and Hacx.
I figure the store could need some polish, it still looks like a plain gray room in the current state.

https://www.dropbox.com/s/89azzsxoohpvjmn/textures_brah.zip?dl=0

I figure we need to replace the MS-paint shelves with something, they stick out something fierce IMO.

>> No.1942183 [View]
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>> No.1931730 [View]
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>>1931719
What about Revenants?

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