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>> No.7153343 [View]
File: 2.86 MB, 640x360, stillkicking.webm [View same] [iqdb] [saucenao] [google]
7153343

>>7153330
Unless you want to strictly use NBlood or Dosbox there's plenty of options to balance the game as you see fit. Want to to double their numbers, double their health, but give them stormtrooper accuracy? Go nuts.
>>7153316
I consider Ion Fury relevant to the thread because of its use of the build engine, not so much with Dusk even if it is tons of fun.

>> No.7141057 [View]
File: 2.86 MB, 640x360, stillkicking.webm [View same] [iqdb] [saucenao] [google]
7141057

>>7141034
Probably through lower difficulties tanking their accuracy, and they're as easily steered as enforcers.

>> No.7054372 [View]
File: 2.86 MB, 640x360, gdx difficulty test.webm [View same] [iqdb] [saucenao] [google]
7054372

I didn't realize the "enemies damage" slider in GDX affected their accuracy as well. This is kind of neat.

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