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>> No.5890204 [View]
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5890204

>>5890180
/v/ hates him because he is right

>> No.4921552 [View]
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4921552

>>4921531
>Western games do that railroaded shit, too. The difference between fucking over and allying with NPCs is only significant for about 3 seconds
Play more games. And not for nothing, but divergents quests/dialogue choices are only one way decision making occurs and its usually implemented poorly. Character building and combat are also examples. Hell, I would argue JA2 is a better RPG than anything Japan has ever done and that's barely an RPG. And then you have games like Deus Ex where there is over ten ways just to open up a door.

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