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>> No.4650804 [View]
File: 116 KB, 1280x720, Screenshot_Doom_20180318_012900.png [View same] [iqdb] [saucenao] [google]
4650804

>>4650770
Been working on context-sensitive barrel spawning, basically containers you have to destroy that hold the ammo pickup they're replacing. How it works is, each type of ammo pickup has a replacement spawner that checks if a spawner of a different type of ammo is close by, and if the weapon/s the ammo is for isn't (there's other checks like if it can actually spawn a barrel in the space or if a voodoo doll is nearby).
A lot of Doom maps tend to spread out their pickups or put the same type of ammo together, so the barrels tend to be rare or only in secrets. Pic related is an example of the *high end* of barrel amounts in a map.
Wad is Demonfear.

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