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>> No.7713667 [View]
File: 35 KB, 425x375, playstation mouse.jpg [View same] [iqdb] [saucenao] [google]
7713667

>>7713412
The Playstation had an official mouse peripheral, you could use it to play Simcity 2000, as well as Final Doom (I think you'd use the controller in the other hand, but don't quote me on that).

>>7713391
You could also use a mouse and keyboard to play the PS2 port of Age Of Empires 2, which would actually leave you with PC RTS that's actually playable on console. I can't imagine someone going out of their way for something like that, but if it's what you had, you were doing alright for yourself.

>>7713454
>>7713632
There's certainly console FPS and console ports of FPS which play quite fine with just a gamepad, but anything which was actually made for PC first would simply play better with a mouse and there's no arguing that.

Mind that it's possible to play a lot of FPS with a mouse in your right hand, and a gamepad in your left hand (there's even left-handed half-gamepads for this very purpose), which would give you the comfort of a gamepad and advantages of an analog stick, together with the speed and precision of a mouse. Lotta people think it sounds crazy, but it's supremely comfortable and smooth.

>> No.6249831 [View]
File: 35 KB, 425x375, playstation mouse.jpg [View same] [iqdb] [saucenao] [google]
6249831

>>6249746
The Playstation release of Final Doom is a mix of TNT, Plutonia, and Master Levels, starting out with TNT, then a bunch of Master Levels, and then the opening five maps of Plutonia as the finale.

The Playstation couldn't handle something like Plutonia, not the way they were doing it anyway, and it wouldn't be the same without the Arch-Vile. Could you imagine Hunted, but with just Revenants instead?
It did support the Playstation Mouse, however.

>> No.5773245 [View]
File: 35 KB, 425x375, playstation mouse.jpg [View same] [iqdb] [saucenao] [google]
5773245

There was the Final Doom release on Playstation as well, which supported the Playstation Mouse peripheral, and had an all new set of levels.

This release is less satisfying, because though it's called Final Doom, it's like most of TNT Evilution (alright, I like TNT), then a bunch of the Master Levels, many which I think are way too similar (these were a chore and not fun), along with just a few maps of The Plutonia Experiment at the end.
Granted, a lot of Plutonia frequently was actually beyond the limits of the original .exe (too many visplanes and things), so on that you would have to butcher a lot of those maps, but mind that there's still no Arch-Vile, and Revenant is nerfed, and Plutonia in particular used these monsters rather cleverly, including its famous Map 11, and I imagine you just wouldn't have that much of a satisfying product using more of those levels anyway.

It also had slightly lower performance on average, IIRC.

>> No.4739523 [View]
File: 35 KB, 425x375, playstation mouse.jpg [View same] [iqdb] [saucenao] [google]
4739523

>>4738728
Doom was designed around mouseturning.

In fact, at least one of the console ports, the Playstation one (both the regular one and the Final Doom one), is advertised to be compatible with the Playstation Mouse peripheral.

>> No.4571096 [View]
File: 35 KB, 425x375, playstation mouse.jpg [View same] [iqdb] [saucenao] [google]
4571096

>>4571091
The Playstation had a mouse peripheral, Doom was advertised as being compatible with it, as was the port of Simcity 2000 (I'm pretty sure of this, but I could be wrong).
Playing with a mouse in one hand, and a controller in the other, you could have a pretty good experience.

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