[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games

Search:


View post   

>> No.3332327 [View]
File: 277 KB, 774x516, 1460798472733.png [View same] [iqdb] [saucenao] [google]
3332327

>>3331330
>>3331332
Just finished Strife, made the mistake of choosing veteran difficulty for the first time.

I dunno if it's the fault of the new port. But I always had to be stocked in assault rifle rounds, because no other gun could hit those pesky ceiling turrets.

Also the whole arsenal was garbage:
>crossbow is useless after a few early levels, except for cheesing those giant robots late in the game if you run out of other ammo

>assault rifle can't properly kill much of anything stronger than the basic grunts

>rocket launcher projectiles are sometimes impossible to hit with vertically, still the most reliable gun of the game.

>flamethrower works almost like a facehug-distance shotgun but without the damage spikes, which makes shotgun useful.

>grenade launcher's bombs won't fly far enough and are awkward to use on doorways, because of the off-center dual barrels, but still a goto weapon for clearing rooms

>sigil, the player self-hurting lightning bolt spewing gun has to be conserved for boss fights, hits inconsistently

and

>the plasma gun, first version works like a slow shotgun without enough damage output
>the second version is like a poor man's bfg, slow as fuck, costs health to shoot and hits very inconsistently

Navigation
View posts[+24][+48][+96]