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>> No.6417575 [View]
File: 86 KB, 260x188, 1588183791583.png [View same] [iqdb] [saucenao] [google]
6417575

I've noticed that I'm getting killed by fireballs (both from imps and mancubi) from the other side of solid walls when playing on Crispy/GLBoom+. I never saw that behavior in GZDoom, so I assume this a bug from the original game's projectile collision?

Like dead-ass fireballs just phasing through brick walls. I remember it happened to me on the starting room of E1M3 on my Nightmare runs, and I also just had it happen to me on MAP29 of Scythe.

>> No.6401368 [View]
File: 86 KB, 260x188, 1588183791583.png [View same] [iqdb] [saucenao] [google]
6401368

>>6398004
I posted this last thread but I still want to get more feedback from anons. I'm trying to fill out the gaps in this thread for WADs, from easiest to hardest
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

I recently separated the BTSX entry into E1 and E2 as suggested, and moved Sunder up a tier due to the newer maps. I also have a list of unranked stuff at the bottom that I haven't gotten around to placing, would love suggestions on where to place those in the tiers.

This is what I have come up with so far:
https://pastebin.com/W0fLEbz3

>> No.6397754 [View]
File: 86 KB, 260x188, 1588183791583.png [View same] [iqdb] [saucenao] [google]
6397754

Which one is harder, Sunder or Sunlust? Taking into account the new Sunder update that goes up to MAP19 and also includes MAP31 and 32.

I see that there aren't even demos in DSDA of anything in Sunder after MAP14, while it seems that all of Sunlust's maps have been conquered. Is trying to complete Sunder without saves a fool's errand?

>> No.6381687 [View]
File: 86 KB, 260x188, 1587578383221.png [View same] [iqdb] [saucenao] [google]
6381687

>>6381685

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