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>> No.1986939 [View]
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1986939

>>1986932
>What about the texture error when you're going down to where the SSG is?
you must mean this? i completely missed it at first. but it's the same problem, you need to force a visplane split. the most unnoticable way to do this is to adjust the light level on one side by ±1 as i said earlier.

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