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/vr/ - Retro Games

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>> No.5429260 [View]
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5429260

>>5429242
> nobody else is willing to take up zscript coding
kinda tells ya something doesnt it
and thats a good thing
> language to mod with
Decorate is a language

> run out of things to do with
Then someone needs to get creative and look at what functional things other retro games, and modern fps's do and try to reproduce those dynamics here.

- How about better AI so you dont have wall traps for monsters. Critters that will do some pathfinding to try and find you. Or adding the option to put in static waypoints (no pathing) so map designers can say "there is a route of access right here" and let the AI figure out pathfinding from there
- How about built-in differences between hitbox and size box? So that monsters can still have their movement restricted by the size cylinder, but you can have a much smaller hitbox so just like real life you have to be dead on with your shots.
- How about Alpha Layers for sprites so you can make fuzzy edged guns. Take the PNG file just like it is.
- Palette shifting, since everything is going to 24 bit, how about giving sprite sets their own palette and then being able to do palette swaps. Because Translate strings are only viable within the game's main palette, and the hue shifts are weakAF sauce.
- How about Bullets that change the damage they do based on distance?
>>5429235
>>5429226
umm...
do you know where you are?
I mean not just here but also the doom community itself?

The only improvements that the doom community at large has been willing to invest in are nicer textures (which are usually ripped from somewhere else) and more detailed maps. And the map detail has only been made possible by realtime WYS map editors like slade and doombuilder.
And the fact that alot of them are NEETs who have the spare time.
>>5429238
mostly iD has only made technology proof of concepts, though a few games have had solid gameplay and aesthetic (doom, quake).
Starting around Doom3/Rage they weren't relevant for the tech aspect anymore.

>> No.4668646 [View]
File: 60 KB, 676x676, that dog.jpg [View same] [iqdb] [saucenao] [google]
4668646

>>4668584
>>4668624

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