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>> No.4594972 [View]
File: 826 KB, 685x852, It's Closet Time!.png [View same] [iqdb] [saucenao] [google] [report]
4594972

Tell us your crazy mod ideas, no matter how stupid or advanced or fun they may be.

I'll start with something simple: Tower Defense Doom, where you place either demons or different marines across a map and have to defend the exit from a horde of marines or demons, respectively.

>> No.3806387 [DELETED]  [View]
File: 826 KB, 685x852, ItIsClosetTime.png [View same] [iqdb] [saucenao] [google] [report]
3806387

idgaf

https://www.youtube.com/watch?v=Pmubku9sbsA&list=PLl2feK8Fmw9sh62ss9KUXBihH_NKKQvA7&index=28

>> No.3650926 [View]
File: 826 KB, 685x852, 1441682780206.png [View same] [iqdb] [saucenao] [google] [report]
3650926

>>3650917
shit i meant that you should play with blending

try using multiply on the caco layer

>> No.3408967 [View]
File: 826 KB, 685x852, 1441682780206.png [View same] [iqdb] [saucenao] [google] [report]
3408967

In what order do you encounter all of the monsters in Doom 2?

1. Zombieman
2. Imp
3. Shotgunner
4: Pinky
5: Chaingunner
6: Spectre
7: HellKnight
8: Cacodemon
9: Revenant
10: Spider Mastermind

this is as far as I got

>> No.3362193 [View]
File: 826 KB, 685x852, 1463802746957.png [View same] [iqdb] [saucenao] [google] [report]
3362193

>>3362165
This one, right?

>> No.3339426 [View]
File: 826 KB, 685x852, 1441682780206.png [View same] [iqdb] [saucenao] [google] [report]
3339426

so i'm writing a simple change for Doom Imps that makes their fireballs explosive, but when they throw them they blow up in their faces instantly

can someone take a quick peek and see if they can see any glaring errors? http://pastebin.com/jGUW0N3c

>> No.3277279 [View]
File: 826 KB, 685x852, 1463802746957.png [View same] [iqdb] [saucenao] [google] [report]
3277279

>>3277257
Fear not anon. There'll be probably more DUMPs I hope. My first maps looked like that too.

>> No.3239840 [View]
File: 826 KB, 685x852, 1463802746957.png [View same] [iqdb] [saucenao] [google] [report]
3239840

Funny how the DUMP 3 post mentions the possibility of finishing work in progress maps. I had one about 2/3rds done when Doom 4 grabbed me. I don't think I'm going to finish it for the project though. I can do better, mainly because the unfinished map was meant for Boom. ZDoom means jumping and crouching, which I regret not utilizing last time.

>>3239786
Seconded. I've played it and thought it was really fun. Due to when it was made, it's much easier than Scythe, save for the secret levels. Those are frantic. Try it!

>> No.3230470 [View]
File: 826 KB, 685x852, 1441682780206.png [View same] [iqdb] [saucenao] [google] [report]
3230470

>>3230375
>>3230384

>> No.2364778 [View]
File: 826 KB, 685x852, I will do lewd stuff now ok shut up.png [View same] [iqdb] [saucenao] [google] [report]
2364778

Now I will proceed to give mel some love



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