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>> No.9933823 [View]
File: 725 KB, 1920x1080, изображение_2023-05-25_222238826.png [View same] [iqdb] [saucenao] [google]
9933823

>>9933785
Monster closets work in GZDoom because GZDoom physics are more accurate. To prevent monsters from being stuck I just wake them with sounds of gunfire, this way they don't stuck and teleport properly. Now it's tad harder.
New version is available by the same link: https://disk.yandex.ru/d/fEeAe1Wj7AQdPw
>>9933793
Because this stuff is not documented in casual way and easy to forget. Everybody knows how to teleport monsters, but nobody knows how to teleport them without being blocked by somebody occupying the exit position.
Also Boom line teleports are silent when I want monsters to appear in style.

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