[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3622016 [View]
File: 100 KB, 500x500, 1461851623859.jpg [View same] [iqdb] [saucenao] [google]
3622016

Resident Evil 3. It never gets boring.

Also Duke Nukem 3D.

>>3621808
>If only they made more.
Well there is Bloodstained: Ritual Of The Night coming, but the graphics look like shit.

Also I felt the same way, I played all the SOTN style CVs an awful LOT, doing 100%, then hard modes, luck modes, challenge modes, etc etc even played a hardtype romhack of SOTN.
I felt like more so now I moved on to Metroid games and I'm having a blast; I'm also considering TMNTIII on GB.


>>3621752
Why does it look like shit like that? Is this the PC version?

>> No.3297409 [View]
File: 100 KB, 500x500, 1461851623859.jpg [View same] [iqdb] [saucenao] [google]
3297409

>>3297384
>Which are your favorite custom maps?
Few DN3D usermap actually try to have classic level design. Most do something more detailed, more linear, and try to come with new wild texture use and effects use. Usermaps can be great but they are their own things, and what I like the best is the classic original game style; which is why my favourite map is Insurance Overload, it's the best classic style usermap I've played for the game.

>Which of the original Duke Nukem 3D episodes would you guys consider the best?

I have to say that I think ep3 is the weakest. Overall enemy placement is all over the place and gameplay isn't as tight as in the other episodes. It's also the episode with the least crazy layouts and effects.

Ep2 is clearly underrated, the fact that the design isn't rooted in realism made them go wild. There are sick slopes everywhere, and tons of crazy level layouts and effects all the time.

I think The Birth takes the cake though. Every map is a masterpiece of classic DN3D level design, except maybe Critical Mass which is more linear and conceptual with its traps, but even that is a welcome change of pace.

The Birth re-defined the game, Duke as a character and the entire franchise. The way we now picture Duke Nukem 3D and Duke Nukem, with the comedy/parody aspect, the ultra thematic levels, it all comes from The Birth. The comical/parody aspect were barely present in 1.3 outside of the occasional easter egg, and yet that's how we picture Duke now.
This episode had a huge influence on usermaps as well.

>> No.3236758 [DELETED]  [View]
File: 100 KB, 500x500, 1461851623859.jpg [View same] [iqdb] [saucenao] [google]
3236758

Gearbox recently acquired the whole franchise through legal shenanigans.

So they took down every for sale version of the game so they money stops going into pockets that aren't theirs, and instead of just re-negotiating the rights for these versions, have decided to make their own port instead so they can earn 100% of the sales.

... even though they're losing more money by making their own port than if they'd negotiate the re-release of the existing ones with the devs who made them.

But apparently making their own DN3D port is harder than they thought because it sure is taking a long time.

Word is that it will come with a new episode, however that will include new Duke quotes such as "Bazinga!" and during development their idea for a new enemy was a Liztroop with a mohawk.

They're also basing everything on a dynamic light system ripped off by what EDuke32 has, and they were actually using the level editor of EDuke32 too even though Pitchford threatened to sue the mains EDuke32 devs.

They've already fucked up so much that their port will not be compatible with custom maps and mods, even though that were compatible with the original DOS version of the game.

Yes, you now feel bad for asking.

>> No.3173735 [View]
File: 120 KB, 500x500, alloutofgum.jpg [View same] [iqdb] [saucenao] [google]
3173735

Eat shit and die.

Navigation
View posts[+24][+48][+96]