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>> No.4298093 [View]
File: 146 KB, 585x900, koume spooky.jpg [View same] [iqdb] [saucenao] [google]
4298093

So it's spooktober, have we laid the foundation for that thing we wanted to do? We settled on Boom, right?

>> No.3474673 [View]
File: 146 KB, 585x900, koume spooky.jpg [View same] [iqdb] [saucenao] [google]
3474673

>>3474621
I think TNT has more fun map design and more oppressive and dark atmosphere (it's very moody and has some cool original music), so I like that better, but really, you should try both.

Plutonia has it's own atmosphere going (it's always felt very 'cold', 'dirty' and 'humid' to me, if that makes any sense) is quite hard though, so expect to die a lot. I hope you use the mouse and know how to strafe.

Here's some good strategic advice if you haven't seen it:
https://www.youtube.com/watch?v=HJcf0aOwmiA
It's goofy, but it has a bunch of good ideas for facing off against monsters, some which many Doom veterans didn't even know until they saw it.

Also, don't be afraid to run for cover, /v/ will give you the impression that Doom is all about running out in the open and never taking cover, but taking cover from enemy fire is never a bad idea (just know you can't typically stay in cover for long, because the enemies don't stop moving in on you, so after you've dodged a volley of fire, you need to do your next move). You don't have to use cover, you can get by without it, but it's always been a viable tactic in the original game.

Also look out for skeletons, there's a lot of them in Final Doom

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