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/vr/ - Retro Games

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>> No.8483261 [View]
File: 55 KB, 640x480, thief1shot_004.jpg [View same] [iqdb] [saucenao] [google]
8483261

>> No.6347291 [View]
File: 55 KB, 640x480, thief1shot_004.jpg [View same] [iqdb] [saucenao] [google]
6347291

Old Bafford's.

>> No.2624679 [View]
File: 53 KB, 640x480, thief1shot_004.jpg [View same] [iqdb] [saucenao] [google]
2624679

>>2624297
Dorian Hart is clearly not the best level designer when it comes to architecture (most of his maps are quite sloppy like that) but they all have great atmosphere. Nobody comes close to Mark Ryan though (Assassins, Cragscleft, Lost City)... Bafford is probably the level that went through the most changes. If you look closely at the briefing you can see the old, scrapped manor facade. It looked like this. The streets didn't change that much.

>>2624538
This is one of the reasons why I LOVE T1's level design over T2's. It's like their world doesn't use the same logic as ours. It feels familiar and strange at the same time.

>>2624549
Rocksbourg missions get better with every iteration. The author is well aware this was a mistake. He's planning on making gold versions of these but not before a while.

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