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/vr/ - Retro Games

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>> No.1923950 [View]
File: 603 KB, 2048x1536, how-to-doom-shotgun.jpg [View same] [iqdb] [saucenao] [google]
1923950

>>1923903
>what makes the standard shotgun so good
Because it has relatively realistic spread, unlike the cartoonish blunderbuss you'd see in even more realistically styled games (SWAT4 comes to mind, and particularly Doom 3, where the spread of the shotgun was completely asinine), the swarm of pellets will usually score at the very least half of it's hits (but often more) at a 50ft, which makes perfect sense, shotguns are good for medium distance combat.

See also Duke Nukem 3D, you could quite effectively take on Octobrains and L.A.R.D Cruisers from a medium distance like that, it's practically like shooting skeet except you're circle strafing the clays and they're shooting at you.

Horizontal spread is also possible to achieve with various chokes and muzzle devices, such as this here Ithaca shotgun (which, by the way, you can rapid fire by holding down the trigger and working the pump like a chronic masturbator).

But it also helps that it's a simple and useful weapon that does exactly what's expected of it, and fits the games aesthetics perfectly.

>> No.1910891 [View]
File: 603 KB, 2048x1536, how-to-doom-shotgun.jpg [View same] [iqdb] [saucenao] [google]
1910891

>>1909217
Make pistol hurt slightly more (and then also give chaingun a damage boost, to keep things cohesive)
Make pistol fire twice as fast.
Make the animations of the pistol a bit smoother, but incorporating the unused frames.
Also make it fire from the right hand, jesus that bothers me.

I guess otherwise make the shotgun have some vertical spread, but to be perfectly honest, it's not like pic related didn't exist.

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