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/vr/ - Retro Games

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>> No.6341214 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
6341214

The LucasArts pixel portraits in general are all memorable.

>> No.6293240 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
6293240

>>6293176
I think it might run better, not sure, but it has different cutscenes with CGI graphics, which... I think aren't as good as the original sprite-based cutscenes, which have that classic LucasArts style (think monkey island, indiana jones games, etc). Back then I would have preferred the 3D cutscenes because TECHNOLOGY, but nowadays I vastly prefer the original 2D ones.

>> No.6119521 [View]
File: 30 KB, 640x278, image-asset.png [View same] [iqdb] [saucenao] [google]
6119521

>>6119507
>Why would people prefer the N64 cutscenes?

Because they weren't hammy at all and had good artwork, and they let joel mcneely's soundtrack do the talking.

But mostly because everything you said is a wrong opinon

>> No.5758738 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
5758738

>>5758708
it's kino

>> No.5084753 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
5084753

Very memorable, impressive for 1996. Suffers from trying to cover many genres but not really mastering any. Most of the levels are 3rd person action, and while the controls are decent, they're very superficial and a bit clunky. You can choose to play in 1st or 3rd person though, but there's platforming involved so 3rd person camera works better in those cases.
The best part of the game is actually the first level, which is a recreation of the battle of hoth from Empire Strikes Back, and this one level seems to have more polish than the rest of the game. It would eventually lead to the Rogue Squadron games which are all flight/space combat games.
Even if you did't care about SW this level was something to experience when it came out, and I think it's still fun to play today. I believe they remade this level for one of the modern games.
The rest of the game throws you on foot missions with a cool 90s chad Han Solo poochie that honestly is fine, as long as you don't watch the CGI cutscenes on the PC version.
I'd say the rest of the game is good in terms of atmosphere, but gameplay and level design is just OK and sometimes levels can go on forever and have bullshit difficulty spikes. I guess they live up to the legacy of the Super SW games.
If you engage in the game, there's a few more variety, some better than other. 3rd level is an asteroids shooting mission, feels like a mini game, it's OK, looks very cool.
One of the later levels is a bike race around Tatooine, this level is the worst part of the game, the controls are very erratic and not fun to play. Map design is a clusterfuck. They clearly weren't giving much fucks and just wanted to add one of those shitty gimmick levels.
Last level, if you can make it that far, is the other highlight of the game. A real space combat mission where you have to blow up shit. Not as good as Hoth but still pretty good climax.

>> No.4479614 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
4479614

Shadows of the Empire

>> No.4456949 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
4456949

>dat OST
https://www.youtube.com/watch?v=Ffgl2FcU4L8

>> No.4335093 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
4335093

Well, SOTE has something that most other Star Wars games lack: an atmosphere that actually matches the classic trilogy.
There's more Star Wars in SOTE than in any of the non-original trilogy movies.
https://www.youtube.com/watch?v=Ffgl2FcU4L8

>> No.4233062 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
4233062

To me a lot of multiplats on N64 gain extra points for no loading times.
In retrospect, things like FMVs aren't really that necessary, and sometimes, the N64 got the best end of the stick (for example the sprite-based cutscenes on Shadows of the Empire are miles better than the ugly CGI ones from the PC version, at least to me)

>> No.4137909 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
4137909

>>4136059
Sometimes this was for the better.
On Shadows of the Empire, I much prefer the sprite art on the cutscenes (remind me of classic LucasArts graphics from adventure games) rather than the ugmo CGI FMVs from the PC version.

I never played Spider-Man though so I don't know how these compare.

>> No.3654685 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
3654685

>>3654452

The PC version has these awful CGI cutscenes, the sprite-based cutscenes on N64 version look way better, but I guess back in the day, the CGI looked more advanced.

https://www.youtube.com/watch?v=rfSrTImTOyg

>> No.2664896 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
2664896

>>2664070

I agree, the sprite-based cutscenes are still images with little animation but I still like them, they are more iconic, and they look like classic LucasArts pixel art. I appreciate them more too.

>> No.1664384 [View]
File: 30 KB, 640x278, rendar_and_leeb.png [View same] [iqdb] [saucenao] [google]
1664384

>>1664363

It's just a thread to talk about Star Wars vidya, OP was just stating his own opinion.

And yeah it's /vr/ only naturally so KOTOR doesn't belong here.

>> No.408602 [View]
File: 30 KB, 640x278, Rendar_and_Leebo-N64.png [View same] [iqdb] [saucenao] [google]
408602

>>406748
i remember beating this game with minimal trouble as a kid, but now its seems a lot hard than it used to.

just as good as rogue squadron is shadows of the empire. dash rendar was so badass.

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