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/vr/ - Retro Games

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>> No.9135502 [View]
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>> No.6105732 [View]
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>>6105697
>I noticed the CD doesn't have all the songs the game does.

Frank Klepackis website has MP3s of the missing songs for all the soundtracks (RA1, C&C1, etc). They are pretty low bitrate, but they are the original 44KHz Stereo tunes, so most of them sound way better than the in-game songs.

For C&C1, the Saturn version used CD audio and included some of the "missing" songs. Two or three only, really (Demolition and Fight Win Prevail, I think), but it's nice to have them.

>>6105578
>I don't think there's a version with modern aspect ratios. Pic in OP is an actual screenshot I made in-game. It plays fullscreen but the screenshot came out that size in Paint.

Just open the games main ini file and edit the resolution. You could do that way back when the game came out. It will support any resolution and the UI will "fit" inside fine. Keep in mind though that the Tiberian Sun engine is ungodly poorly optimized, having as much as 6 disruptor tanks can grind the game down to 10fps even on an i7, and running the game in 1080p will make this worse.

>> No.5737764 [View]
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>>5731975
>Wasn't it like a really hyped game in 1999?
It was extremely hyped and it failed hard due to running like shit, having meh music (I liked it, but most people expected Hell March and Act on Instinct), not delivering half of what it promised (they promised things like directional armour or searchlights being buildable and adding a damage or targeting buff or stealth detection, I don't remember anymore, hunter seekers were supposed to be able to pick targets, etc). They couldn't even do voice recordings for the ingame briefings because they were working on them on the last day before shipping.

If you had 5 tanks on the screen it started running at something like 15 fps, and it wasn't fun in multi because the factions were extremely unbalanced and half the shit in the game was just plain fucking annoying.

Game is not that good to play when out of fucking nowhere a hunter/seeker just flies in and blows up your conyard. Or an underground APC appears and unpacks 5 engies taking out half your base before you can react. Or the other player runs 20 infantry over your blue tib field and now you have to deal with half dozen Visceroids wrecking your base before you even got your war factory up. Or the Nod artillery force firing the ground until your base is a literal crater (no flat area to build on anymore).
The patches fixed some of these but multi was still a clusterfuck. Which is a big fucking issue since it was up against StarCraft.

Single player was fun as fuck though, it was the perfect mix of Sim City with tanks and walkers and aliens and 50s b-movie crap everywhere and the best villain ever put in a videogame. Cross Mad Max with a sci-fi b-movie and you got Tiberian Sun.

>> No.5324056 [View]
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>>5323678
early RTS games weren't known for their balance. In RA1 you could easily turtle with soviets because the Tesla towers were damn near impossible to kill if there were more than a few ot them, especially if a couple of heavy tanks were nearby. In C&C1 you could do this with lasers too, but iirc GDI had a rocket launcher truck in multiplayer that outranged it.


>>5323692
>As a kid I used to spend ungodly amount of time treating C&C as basically Sim City.

Shit yes. This is part of what made C&C great. It's why I always turtled in skirmish games, got to build the most impenetrable bases ever. I modified the rules.ini in Tiberian Sun to make the firestorm wall take out missiles and hunter/seekers and then just tried outlasting everything in my shiny base. Also note that Pavement was double useful in that game; not only did it prevent underground units from surfacing (such as underground APCs filled with engineers), it also prevented ground deformation, so incoming superweapons or artillery fire did not end up carving canyons and making you run out of space to build in.

The other great thing in C&C was the heavy politics filled storyline. One level had you steal a United Nations attack chopper and massacre a civilian village with it, in order to make the G9 countries look evil in the news. How many other games had that shit?

>> No.5021749 [View]
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>>5019123
>Hammerfest Base.

Fuck yes.

>>5019112
Emperor was great man. The campaign was incredible and the movies felt like you were in the actual movie universe. The two Harkonnen brothers were hilarious.

>> No.4346831 [View]
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>>4343124
>Yuri's Revenge destroyed thr franchise.

No, EA destroyed the franchise with C&C4.
Yuri's Revenge was fine. It was just the culmination of Westwoods B-Movie fetish. And the missions were all great, one thing that every C&C game has is expertly crafted single player missions. Even C&C3 had a lot of great moments in that regard (Operation Stiletto comes to mind).

>cheesybtime travels and such
I bet you never even managed to get Rexy to join you in the first soviet mission.

>>4344217
All the missions were great, it's hard to pick a single one.

But for the most MEMORABLE (not necessarily favourite) ones:

C&C had many Nod missions where you had a handful of units and an engineer only. One of them had nothing but an engineer or so at the start, and you had to kill all forces in the end. They were insane hard. The most wtf one needed you to steal an Orca from a fortified base, and destroy a civilian settlement with it. You had to employ every trick just to get into the base (outrange towers with rocket troops just barely, etc), then steal the orca while it lands (it was attacking you), then move around through the river, making sure to avoid the gunship that would kill you. Then do this for multiple turns as they have limited ammo.

RA1 had the Chronosphere defense with the allies, and the third to last campaign mission where you have limited time to capture a soviet command post (surrounded by a HUGE base, and the command posts surroundings was riddled with mines too). This is followed by a difficult as hell in-building mission where you control 2 groups of troops.

Counterstrike had Volkov and Chitzkoi who were crazy, Volkov was a cyborg supersoldier who could take out tanks, Chitzkoi was a dog who could jump over cliffs in-game to attack.

>> No.3533954 [View]
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>> No.3096569 [View]
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>>3096467
Voxels.

>> No.2378218 [View]
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>>2375136
Tiberian Sun had such a damn great atmosphere, too bad the engine was absurdly unoptimized. Having 15 Disruptor tanks on screen will slow the game to a crawl even on my i5.

For some reason, Westwood never managed to ever build an engine that scaled well... even Grey Goo slows the fuck down if you have too many units on screen, no matter your hardware.

Red Alert 2 was their most optimized engine ever, I think. But even that one had a couple of units (Kirov and Flying Disc) which slowed the game immensely if you built a ton of them.

>> No.2321376 [View]
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