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>> No.4942282 [View]
File: 125 KB, 1345x685, blood fire explosion HD.png [View same] [iqdb] [saucenao] [google]
4942282

>>4942079
the irony is that the SSG is probably the most reliable weapon damage-wise, but yeah cacos have 400 health and its just at that right spot where you could get two 195s...

>>4942171
WTF is WRONG with these people...
There's nothing wrong with zdoom and modern port compatibility. They can even set the compatibility to older versions like v1.8 or shit just to take advantage of the map functions and none of the new graphics shit.

I really DO prefer maps that require jumping because Quake and Duke did that back when it was retro and Duke was even sprite based. Modern mapping has learned from all sorts of tricks and design styles and easily benefits from quake style map capabilities.
> I like vertical maps and thats just really hard to do in doom, doable in ports but still hard

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